

Unreal in the Australian Design Desert
When Halfbrick announced that it had laid off its last two designers, with no intention of replacing them, I feared that the gesture...


TÖKEN - Reviving a Game on the Brink!
TÖKEN was born one night in mid-August. By late September, a team had been assembled and development had begun. My role on the project...


Thoughts on Indie Game Development
Let me preface this information by saying that I have been developing and analyzing indie games for the past several years. I really went...