

Adventure Pals - Australian Internship and Work Experience Laws
As mentioned in one of my previous posts, I was brought on-board the Adventure Pals project several months back to do some level design...


Space Crunch - Unreal Game Jam
Overview: This past weekend was a Game Jam at the Northern Sydney Institute. As this was my 18th Game Jam in the past three year period...


TÖKEN - New People & Places
Part of TÖKEN's design overhaul has led us to need a variety of characters. I'll spare the reasoning and explanation for this for another...


Dev Diary - Dungeon Sandwich Pitch!
For the past several months I've had a few concepts for game ideas in mind. Dungeon Sandwich initially developed into a vague idea when I...


Unreal in the Australian Design Desert
When Halfbrick announced that it had laid off its last two designers, with no intention of replacing them, I feared that the gesture...


TÖKEN - Reviving a Game on the Brink!
TÖKEN was born one night in mid-August. By late September, a team had been assembled and development had begun. My role on the project...


Challenge - Designing a New Chess Piece
Origin: Chess is a game that has been played for many hundreds of years. The rules of chess are often always the same, manipulate pieces...