

Mars - Design Goals
Mars is a visceral side-scroller with an emphasis on violence. This project is an attempt to explore gamer psychology and habit to tell...


Dungeon Sandwich – Redesigning for Wider Audiences
It took several weeks of discussion with John, our contact from Kongregate, for us to settle on a game direction that we could all...


TÖKEN - New People & Places
Part of TÖKEN's design overhaul has led us to need a variety of characters. I'll spare the reasoning and explanation for this for another...