

Mars - Design Goals
Mars is a visceral side-scroller with an emphasis on violence. This project is an attempt to explore gamer psychology and habit to tell...


Space Crunch - Unreal Game Jam
Overview: This past weekend was a Game Jam at the Northern Sydney Institute. As this was my 18th Game Jam in the past three year period...


Unreal in the Australian Design Desert
When Halfbrick announced that it had laid off its last two designers, with no intention of replacing them, I feared that the gesture...