

Picking a New User's First Experience
Now that you are a Master Guide to VR we’ll be looking at which experiences should be applauded or avoided for a user's first time weari


How to be a Master Guide to VR
This is a 'how to' guide of techniques to apply for VR demo work that will create a positive experience for those who are lucky enou


Virtual Reality - The Evolution of Interfaces
A brief history of 2d interfaces, the evolution of visual communication, and why VR is an untamed frontier of visual communication. Many of


Bit Bowling - Our First Public Demo
Bit Bowling goes face to face with some public playtesters. Here we talk about some of the feedback we got, and possible improvements.


Bit Bowling - Leading the Player
One of the surviving concepts from the original version of the game is that players need to determine the correct ledge to knock balls/sheep


Bit Bowling - Humble Origins
Bit Bowling wasn't originally all sheep and sunshine! Here's how I worked with two of my students to upgrade their project with the


Virtual Reality - The Challenges We Face - Part 3
Our pranks and poor design practices have really affected public perception of this new technology. Let's talk about how it happened, an


Virtual Reality - The Challenges We Face - Part 2
This brings us to the next big challenge we face in the VR industry; The cost of a good headset, VR peripherals, and a powerful base station


Virtual Reality - The Challenges We Face - Part 1
Virtual Reality has some large obstacles to overcome if we want to be relevant. In Part 1 of this series we'll talk about the Content st