

Adventure Pals – Concluding the First QA Milestone
This week the Quality Assurance cycle ends for our first batch of testers. Overall it was a success! In the beginning, we had a team of...


Dungeon Sandwich – Redesigning for Wider Audiences
It took several weeks of discussion with John, our contact from Kongregate, for us to settle on a game direction that we could all...


Adventure Pals - Australian Internship and Work Experience Laws
As mentioned in one of my previous posts, I was brought on-board the Adventure Pals project several months back to do some level design...


Unreal in the Australian Design Desert
When Halfbrick announced that it had laid off its last two designers, with no intention of replacing them, I feared that the gesture...


TÖKEN - Reviving a Game on the Brink!
TÖKEN was born one night in mid-August. By late September, a team had been assembled and development had begun. My role on the project...


Thoughts on Indie Game Development
Let me preface this information by saying that I have been developing and analyzing indie games for the past several years. I really went...