

2016 - Reflection
A brief review of what I've been up to this past year. A brief summary of my victories and defeats!


Game Convention - Melbourne!
We're concluding a hectic week of Game Conventions! I'm going to briefly recap my favorite talks I saw at Unite and GCAP!


Color Tag - Action Charts
A glimpse at how we tackled system design and iteration by using Action Charts on the short development cycle of Color Tag!


Color Tag - Design Like Water
Here's a look at how I applied fluid physics to the philosophy of my level design in Color Tag!


Virtual Reality - The Challenges We Face - Part 3
Our pranks and poor design practices have really affected public perception of this new technology. Let's talk about how it happened, an


Virtual Reality - The Challenges We Face - Part 2
This brings us to the next big challenge we face in the VR industry; The cost of a good headset, VR peripherals, and a powerful base station


Virtual Reality - The Challenges We Face - Part 1
Virtual Reality has some large obstacles to overcome if we want to be relevant. In Part 1 of this series we'll talk about the Content st


Game Jams - Twenty Games!
One of my proudest accomplishments as an indie developer is how often I participate in game jams! While the games made at a jam are...


How I Applied Game Design to Teaching
My background as a freelance game designer was put to the test when I began my career as a teacher. Here's what I learned and the projec


Mars - Getting Started
The original concept came from a small design challenge I posed for myself wherein I attempted to come up with gameplay and narrative...