

Adventure Pals – Concluding the First QA Milestone
This week the Quality Assurance cycle ends for our first batch of testers. Overall it was a success! In the beginning, we had a team of...


Dungeon Sandwich – Redesigning for Wider Audiences
It took several weeks of discussion with John, our contact from Kongregate, for us to settle on a game direction that we could all...


Adventure Pals - Australian Internship and Work Experience Laws
As mentioned in one of my previous posts, I was brought on-board the Adventure Pals project several months back to do some level design...


Space Crunch - Unreal Game Jam
Overview: This past weekend was a Game Jam at the Northern Sydney Institute. As this was my 18th Game Jam in the past three year period...


Adventure Pals - QA and Me!
A few weeks ago I was given the opportunity to step up as QA Lead for Super Adventure Pals. Part of this entailed building a QA...


TÖKEN - New People & Places
Part of TÖKEN's design overhaul has led us to need a variety of characters. I'll spare the reasoning and explanation for this for another...


Dev Diary - Dungeon Sandwich Pitch!
For the past several months I've had a few concepts for game ideas in mind. Dungeon Sandwich initially developed into a vague idea when I...


Unreal in the Australian Design Desert
When Halfbrick announced that it had laid off its last two designers, with no intention of replacing them, I feared that the gesture...


TÖKEN - Reviving a Game on the Brink!
TÖKEN was born one night in mid-August. By late September, a team had been assembled and development had begun. My role on the project...


Thoughts on Indie Game Development
Let me preface this information by saying that I have been developing and analyzing indie games for the past several years. I really went...